Zoch Zicke Zacke Ran an die Federn Manual Page 8

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8
Jumping over: Put the feather in!
Since Zicke and Zacke are always running toward each other, it happens repeatedly
that one jumps over the other. If your team succeeds in such a jump (Illus. 5), you may
adorn your chicken with a tail feather (Illus. 6). To do this, take a feather from your
own supply and put it into your chicken‘s rump! Whenever one chicken jumps over
the other, the turn ends!
Example: Tim from the Zacke team has
found the clover leaves on which the
Zacke worm lies. As Tim moves Zacke to
this space, he jumps over Zicke.
Ending and Winning the Game
The player who is able to adorn his chicken with the fourth feather wins.
© 2013 Zoch GmbH
Brienner Str. 54a
80333 München
www.zoch-verlag.com
www.facebook.com/zochspiele
Designer: Klaus Zoch
Illustrations: Doris Matthäus
English translation: Sybille & Bruce
Whitehill, “Word for Wort“
Art.Nr.: 60 110 5055
After having turned the revealed tile back over, you continue your turn!
Keep in mind that your chicken never changes direction! Zicke and Zacke constantly
circuit the chicken yard in opposite directions without ever turning around!
Illus. 5
Illus. 6
For his reward, Tim adorns Zacke with
one of his own feathers. Now, Tim‘s
team members have only 3 feathers in
front of them. Consequently, Tim now
moves the worm only 3 spaces forward.
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