Zoch Riff Raff Manual Page 7

  • Download
  • Add to my manuals
  • Print
  • Page
    / 16
  • Table of contents
  • BOOKMARKS
  • Rated. / 5. Based on customer reviews
Page view 6
7
How the game plays
Playing cards – determining the captain
The oldest player becomes the captain before the fi rst round begins.
At the beginning of each round, each player selects one of his own cards and lays it down on the
table face down in front of him. Then all players reveal their cards at the same time.
The player who has played the highest card immediately becomes the new captain. If several
players have played the highest number, the current captain decides which player becomes the
new captain and therefore is the fi rst to stow away his cargo.
The new captain begins the round with his turn. The person who played the second highest
number, takes his turn next, and so on. If several players have played the same number, the captain
decides in which order these players take their turns.
The round ends after each player has taken his turn. The cards played remain in place and may not
be taken back into the hand anymore; that means each card is available to each player only once
during the entire game.
Each player takes
• the card set of one color into his hand
• 8 diff erent wooden items (boat, barrel, fl acon, box, sailor, plank, rat, chest) and put them down in
front of you, easily visible to everybody. In a two-player game, each player gets twice as many
wooden pieces (2x boat, 2x barrel, etc.).
Place the ship in the middle of the table – and off you go!
G. Lay the lower yardarm (showing the
numbers 5 and 6) on this li le round bar.
H. Repeat steps F. and G. for the middle yardarm
and then for the upper yardarm (9/10).
Object
The fi rst player to bring on board all (eight) cargo items wins.
601105012_ANL-NEU.indd 7 23.04.13 17:21
Page view 6
1 2 3 4 5 6 7 8 9 10 11 12 ... 15 16

Comments to this Manuals

No comments