Zoch Riff Raff Manual Page 8

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Saving cargo
If cargo falls off the ship, your turn ends immediately. However, you should try to catch any fal-
ling pieces: All pieces that you catch (with one or both hands) are removed from the game. Howe-
ver, you are not allowed to catch only the piece you just placed (see: “Losing cargo“).
Beginning a new round
After all players have carried out their game turns one after another, a new round begins. Each
player plays one of his remaining hand cards and lays it on his already played card(s) in such a way
that only the last one played is visible.
The captain of the previous round remains in charge until all cards of the new round have been
revealed. Now the player who has played the highest card becomes captain. If this applies to
several players, the captain of the previous round decides which of the players involved in the tie
becomes the new captain.
Ending and winning the game
If a player has no wooden piece left at the end of his turn, the game ends and he is the winner.
(The current round is not completed.) The game ends as well if nobody succeeds in this after
having used all playing cards (10 rounds). The player who has the fewest number of wooden
pieces left wins; this can also be several players.
In the two-player game, after having played all cards, players take their cards back into their
hands and continue playing. If none of the players succeeds in ge ing rid of all his wooden pieces
even after the second round of playing all cards, the game ends.
This is how it‘s done (rules for loading the ship):
• Each chosen wooden piece may be laid or hung on the ship with either one hand or both hands.
• Cargo may protrude beyond the ship‘s edge but not into other ship areas.
• In the process of loading, wooden pieces already lying in place may not be (physically) touched
by the player but can be shoved with the help of the wooden piece just loaded.
Loading the ship
On your turn, you choose one of your wooden pieces and put it on the ship. The number on the
card played specifi es in which area of the ship you must place this piece.
If this is an area on a yardarm (areas 5 to 10) and there is at least one wooden piece already lying
in this area prior to the game turn, you may now load two pieces there, one after another. Before
carrying out your turn, you have to announce whether you will load one or two pieces. You may
not change this decision anymore during your turn. If the cargo falls off the ship during your fi rst
loading a empt, you may not load the second piece anymore.
8
Author:
Christoph Cantzler
Illustration:
Michael Menzel
Translation: Sybille & Bruce
Whitehill, „Word for Wort“
Art. -Nr.:
60 110 5012
© 2012 Zoch GmbH
Brienner Str. 54a
D-80333 München
www.zoch-verlag.com
www.facebook.com/zochspiele
www.twi er.com/Zoch-Spiele
Swiss distribution:
CARLETTO AG
Moosacherstr. 14
CH-8820 Wädenswill
www.carle o.ch
Losing cargo
As the active player, you have to place in front of you any falling pieces that you were unable to
catch. You need to load them on the ship during the further course of the game. If you catch only
the piece you just tried to load, you have to place this piece back in front of you and a empt to load
it in future turns.
601105012_ANL-NEU.indd 8 23.04.13 17:21
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